AltME AltME User Guide - Advanced Topics
Updated: 8-Jan-2010


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Automatic Logon

If you normally visit the same world all the time, you can tell AltME to automatically enter that world each time you click on the AltME icon.

To do so:

  1. Click on "Settings" from the main menu.
  2. Click on "Auto-return to previous world" and make sure that "Auto-fill username and password" is also enabled.
  3. Click the save button.
Now, when you run AltME, it will remember the last world you visited and open it immediately.

Visiting Multiple Worlds at the Same Time

There is no limit to the number of worlds that you can access at the same time with AltME (other than the resources of your computer, of course).

To visit multiple worlds, just click on the AltME icon again and start a new instance of the program. From there, select a different world to visit and enter your username and password. You will now have two AltME windows and can access two worlds at the same time.

Just don't do this...

Avoid opening the same world from different instances of the AltME program. It can create problems. Run only one AltME per world.

If you want AltME to remember the screen position of each world, then you must create a shortcut icon for the worlds as described below.

Creating A World Shortcut Icon

It can be handy to create an icon that directly enters a world. Not only will it save you time when visiting a specific world, but it will also cause AltME to remember the window location and window size for that world (which makes life easier if you use multiple worlds on a regular basis).

Here's how to create a shortcut under Windows:

  1. Right click on the AltME icon and select create a shortcut.
  2. Right click on the new shortcut icon, and select properties.
  3. On the Target line, add a -w followed by your world name in quotes.
  4. Press ok to save your changes, and you can now rename the shortcut (the same way you would any file) to be the name of the world.
When you are done, the target line should look something like this:

"C:\Program Files\altme\altme.exe" -w "Genesis"
Click on the icon to automatically open that world.

In addition, AltME will now remember your the screen location and size for each world. This makes it easy to keep worlds well organized on your screen.

Important!

For the world shortcut to work properly, the "Auto-fill" AltME option must be set. To set it:

  1. Select "Setup Options" from main window.
  2. Click "Auto-fill username and password" option to enable it.
  3. Click the "Save" button.

To create a shortcut on Linux, just create an alias that uses the -w option as described above. For example:

alias genesis='/home/bob/altme/altme -w "Genesis"'
Now, typing "genesis" at the console will open the world.

Multiple User Accounts

You can use multiple user accounts on the same world, but it's not a good idea to do so at the same time. Only use one account at a time. Do not have AltME open to the same world in multiple windows.

Resetting a World (for Users)

Although it should never happen, if you seem to be having a problem with AltME when accessing a world, you can try this trick.

  1. Close the AltME program.
  2. Open the folder where you installed AltME.
  3. Open the Worlds folder.
  4. Rename, delete, or move the folder for the world you want to reset. The choice is yours. If you delete the world's folder, AltME will automatically recreate all of its files next time you visit it.
  5. Run AltME and open the world again. You will need to know your username and password.
  6. AltME will recreate all the files that you need.
Your world will be perfect again.

Reinstalling AltME

There are two ways to reinstall AltME:

  1. Use uninstall then run AltME again and it will install again. Remember that AltME is self installing, so you can install AltME from any copy of AltME.
  2. Run AltME with the +i option on the command line, which will force the program to reinstall itself.
Note that reinstalling AltME does not remove existing world data. If you want to remove or restore data for a world, follow the instructions outlined in the prior section.

Temporary World Usage (for Users)

At times, you may want to visit a world for a while, then exit it and remove all traces of it. For example, if you are not using your own computer, but you want to access one of your worlds.

One way to do this is to Uninstall AltME when you are done and select the "Delete all world data" option.

But, if the computer has other worlds that you don't want to delete, you can remove a single world by deleting its folder from the Worlds folder in the installation directory.

For example, to delete all data for a world called "friends", you would delete the file:

C:\program files\altme\worlds\friends
This may vary if you installed AltME in a different location.

Moving a World (for Worldmasters)

If, as the master of a world, you need to move your world to another computer, here's how you do it:

  1. Shut the AltME world you want to move.
  2. Open the Servers folder in your installation directory, and locate the folder for the world you want to move.
  3. Copy the folder and all its files to the Servers folder on the new computer.
  4. Start the world on the new computer.
  5. Logon as a user to confirm that the world is working.

Firewall Settings

A firewall provides a way to protect your computer with the types of connections it can make on the Internet. The firewall may be part of your computer's setup (like ZoneAlarms or Norton), or it might be part of another device, such as DSL, cable, a satellite modem or a router.

The firewall can block the connections that AltME must make to communicate with its worlds. If the firewall does that, you will need to modify its settings to allow AltME connections (the same thing you have to do to allow web or email connections, although those might be standard settings on the firewall).

Before you change your firewall, run AltME and at least check to see if you can connect to a world. If not, then you can allow AltME to connect to worlds by enabling these port numbers on your firewall:

 5500for world name lookup (outgoing only)
 5400-5409for world connections (see note below)

If all you want is to connect to worlds, allow them as outgoing connections. If you want to be able to create worlds, then you need to allow the 5400 addresses to be incoming connections.

Running Behind a Firewall or with Local Addressing

AltME can also be used privately behind a firewall, often without changing the firewall settings at all. This has the advantage of keeping your world extra private for businesses or other organizations (but, you cannot access it from outside the firewall of course).

For example, you can start your own safeworld behind a firewall, and only users who are also behind the firewall can connect to it.

You can also use AltME when your computers only have local TCP addresses, in the 10 or 192 IP address ranges. You can even start a world on a machine that has a local address (but only users that are part of the same local network can access it).

For example, if your local network uses addresses in the 10.5.5.* range, and you start a world on one of those computers you can access it from other computers that are in the same local range. But, people outside the local network cannot access the world.

But Note:

To use AltME to create a world on a local network, you still need your firewall to allow the outgoing connection to port 5500 on the altme.com server. This connection is used to locate your worlds.

Future versions of AltME (professional version) will allow other types of TCP/IP connections to eliminate some of the firewall restrictions.

Resetting the Worldmaster Password

Warning

Follow these directions carefully. It is suggested that you backup your world server before you begin. That way, if you make a mistake you have a backup copy to depend on.

 Problem:You forgot the password for the master account.
 Solution:You can reset the master password if you have access to the server's directory where the world files are kept (where your server world runs). For secruity reasons, if you do not have access to those files, you cannot make this change.

Note that your world must still have the "Master" account (it is ok if you changed the name for it). If you deleted your Master account, skip to the next section about adding worldmaster capability to other accounts.

Follow these steps:

1. Shut down the world server.

2. Make a backup copy of the userauth.set file found in your servers/world directory. This is ususally in the program files/altme/ directory - something like altme/servers/yourworldname/userauth.set.

3. Edit the userauth.set file with a text editor (e.g. notepad).

4. Look for a line that begins with a "[1 ". It is normally near the top, but can be anywhere. The line will look something like this:

[1 64#{tc4g4PisEdzLY8FjbsJ4beMc=} 64#{OuSo1c5xWWP41ZWenEAxO4/M=}]
If you do not see such a line (one that begins with a "1") then you must have deleted your world master account earlier. You will need to skip to the next section and change a different account to have world master capability.

5. Delete the entire line, including the [ and ]. Save the file.

6. Restart your world server. AltME will detect the missing line and will reset the master password to "pass". Login to your world using the master account and try the new password. If it works, change the password immediately (from user and group admin panel in AltME).

Note: these steps do not change the master user name, it will remain unchanged. If you changed it from "Master" it will be whatever you gave it before.

If you were not successful, check your work. There is probably a typo that caused the problem. Restore a fresh userauth.set file (from your extra copy) if necessary.

Recreating a Master Account

Warning:

Follow these directions carefully. It is suggested that you backup your world server before you begin. That way, if you make a mistake you have a backup copy to depend on.

 Problem:You have no user with worldmaster capability.
 Solution:To add worldmaster capability to a user you must have access to the server's directory where the world files are kept (where your world runs). For secruity reasons, if you do not have access to those files, you cannot make this change.

Follow these steps:

1. Shut down your world server.

2. Make a backup copy of the users.set file found in your servers/world directory. This is ususally in the program files/altme/ directory - something like altme/servers/yourworldname/users.set.

3. Edit the users.set file with a text editor (e.g. notepad). You will see user records that looks like:

[12 a "bob" "Bob User" email@addr [] ...]
In the entry for the user that should be worldmaster, add the word master in this way:

[12 a "bob" "Bob User" email@addr [master] ...]
Note that it goes inside the [ ] characters. If there are other words, be sure to separate between each with spaces. Save the file.

Be careful not to change anything else and do not remove the [ ].

4. Restart your world server and login to the world as the above user to see if you have been successful.

If you were not successful, check your work. There is probably a typo that caused a problem. Restore a fresh users.set file (from your extra copy) if necessary.

Removing History Logs (Temporary)

AltME beta releases are logging a lot of information in order to help track down errors. If you find that the log.txt files are getting quite large, you can just delete them. This is true for the client and the server.


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AltME is a trademark of SafeWorlds, Inc.

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